![]() Mildly disappointing, but never one to let a lack of visual prowess hamper a truly delightful foray into the world of gaming - and, after all, it still looks good, despite the blurrier-than-expected appearance - the first of three stages was delved into. ![]() The upbeat soundtrack is still there with great aplomb, and the wonderful animation is intact, but someone seems to have turned down the lights and poured Vaseline over the shrunken-down graphics. Why? Well, it all looks rather ‘muddy’ and dark, to be honest. Whatever the case, loading up the Nintendo 3DS demo led to two things happening - a quick wipe of the screen to remove any smudges and a swift double-check to ensure the highest brightness setting was employed. If anything, the control system seemed to fit a slight bit better on Wii, perhaps due to an over-familiarity with the 2D platform genre on Nintendo’s home console. ![]() Sure, the crispness of the graphics is lacking somewhat in the Wii iteration, yet Ubisoft did such a stellar job of pulling the right strings inside Wii hardware that the visual disparity did not hinder the enjoyment factor in the slightest. Having played both the PlayStation 3 and Wii versions, experiencing Rayman Origins in glorious high definition and regular format was not as painful as some would have you make out.
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